Four light ways to add how you want to feel alongside the themes. Same things on offer, a different way in. Tap the options to try each.
Two doorways in (Kev's idea).One switch: start with a topic, or start with a feeling. Same things underneath, two ways to find them. Topic shows the six themes; feeling shows three moods. Nothing else changes.
What pulls you?
What's on and coming
Everything, soonest first.
A: one optional row, three taps.Sits just above the themes. Tap a mood and the things that feel like that rise to the top; the rest fade a little, never vanish. Each card says how it feels in Kev's handwriting font.
What pulls you?
In the mood for…
And the themes, as now:
Growing and food
Making and mending
Nature and the Wey
Warm homes, energy
Moving and play
Meeting and talking
What's on and coming
Everything, soonest first.
B: three doors before the themes.A friendlier front door for people who don't know what topic they want. Each door opens to the three best matches. The themes stay below for people who do.
Not sure where to start?
Start with how you'd like to feel.
C: no new buttons at all.Just one handwritten line on every card saying how it feels. The simplest; people scan for the feeling without having to choose anything.
What's on and coming
Margot's pick: two doorways, with C's words on every card.It answers Kev's question directly: do you want to get into a topic, or have an experience? One switch, no extra rows, and the themes keep their colours while the moods stay ink. A is the fallback if a switch feels like one thing too many.
Which mood each thing gets is a first guess, for Kev, Tim and Carl to correct. Hosts would set their own when they share something.